What's New with LightWave 2018!

June 06, 2018 01:18 PM
list

LightWave 2018 Highlights

Physically Based Rendering System

Completely rewritten rendering, shading and lighting architecture for greater realism, accuracy and ease-of-use

Render and Light Buffers

Expanded workflow for render and light buffers that simplifies compositing and offers more flexibility, including real-time preview of new buffers in any viewport using VPR, as well as custom buffers using the node editor

Volumetric Engine and Open VDB Support

Using the new volumetric render primitives, artists can specify physically based properties, Scattering, Absorption and Emission parameters, along with powerful node networks

Light Capabilities

New lighting architecture brings physical lights that can be optionally visible to the camera, and improved loading of IES web files to better match the intensity of real manufactured lights

Surface Editor, Material Nodes and Surface Preview

The Surface Editor has been overhauled for the new shading system with powerful node-based materials that are presented with a familiar interface

Virtual Reality Camera

Includes both cylindrical and spherical modes for creating stereo 360-degree renders and animations for VR applications

Modifier Stack with New Deformation Nodes

Unlocks and simplifies the previously fixed order of operations for Bones, Morphs, Subdivision and Displacements with the ability to drag and drop to re-order mesh deformations interactively

Cel Shader and Enhanced Edge Rendering

Offers flexible non photoreal render control over material shading and allows gradient-based cel shading, while Edge Rendering uses any material available in the Surface Editor to shade any line

More Integrated FiberFX

Expanded to integrated closely with the new lighting and shading system and can use any material on the fibers. Fibers are now generated using the new primitive object architecture

Layout-based Parametric Shapes

Parametric shapes allow for creation of virtual primitive shapes in Layout that can be displaced, surfaced and rendered without needing any geometry

Noise Reduction Filter

Speeds up render times by using less Global Illumination rays and samples, while allowing for clean up of the resulting noise using filters instead of increased render settings

New Modeler Features

Layout View viewport shows the current camera view from Layout. Also new are fully interactive tools including Lattice, Smoothing, Array and Spline Bridge

Additionally, LightWave 2018 includes new enhancements to the Viewport Preview Renderer (VPR) and introduces many additional new features and improvements such UDIM texture support, more supported presets, FiberFX, Unity 5 support, and more.

For more information go to visit Lightwave Website.