Rendercore Announces
Support for 3ds Max 2009 Split Frame Renders!
Rendercore is pleased to announce its awaited
support of 3ds Max 2009 Split Frame Renders!
Distributed Renders allow a single frame to be rendered on up to twenty of our dual 3GHz Xeon machines. This is optimal for high resolution
images such as those used for architectural renderings or for commercial posters. This method of rendering allows the user to dramatically shorten their overall
render time by having up to fourty CPUs contribute to a single frames. We are pleased to bring this valuable and highly requested rendering solution to our customers.
Please visit the 3ds Max 2009Split Frame
Manual for instructions on how to submit your project.
In order to render with 3ds Max 2009 split frame renders, you will need
to download the latest version of the RenMan Client (4.04 available here.) For more information about pricing, please visit
our Price Info page.
Network Render for 3ds Max 2009
Included with 3ds Max is functionality that lets you render an animation or a high-resolution image over a computer network, using multiple computers simultaneously. Each computer on the network, if properly set up, can renderdifferent frames of the animation or different sections of the image, greatlyreducing overall rendering time.
If you have access to multiple networked computers, you can save enormous amounts of time rendering both animations and high-resolution still images on the network. All it takes is a bit of setup and administration, and the payoff makes it well worthwhile.
About Rendercore
Founded in Hollywood in 2002, Rendercore offers on-demand, remote
rendering services and solutions for the customers from such diversified
industries as entertainment, architectural, engineering and industrial
design who demand huge computing resources. With over 3Tera Hz computing
power, a cutting edge super-computing infrastructure and the industry's
first remote rendering software, Rendercore's render farm provides
instant on, outsource rendering capacity for users of Maya, 3D Studio
Max, Cinema 4D, Lightwave, SoftimageXSI, Viz, Vray, Brazil r/s, and Final Render Stage-1.
Rendercore's location in downtown Los Angeles is right on the Internet's
backbone and has bandwidth connectivity of OC12, enabling clients
around the world to work as transparently and effectively half way
around the world as they do using internal render engines within
their facility.
For more information, please visit:http://www.rendercore.com
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