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Subject 26% Cut Rate on Unlimited Monthly Pass!
Date 2/29/2008
RenderCore NewsLetter
Member Newsletter Edition 124- March 1st, 2008 info@rendercore.com
New Promotional Offer for Unlimited Monthly Pass!  
 

Rendercore Offers Unlimited MONTHLY PASS at Premium Rate!

Los Angeles, CA (Mar. 1, 2008) Rendercore, Inc. is proud to announce new pricing rate, for the UNLIMITED MONTHLY PASS.

What's New with the Unlimited Monthly Pass?

Rendercore is introducing the promotional rate on the Unlimited Monthly Pass for 10 nodes, it's only $2,500, that's 26% off original price ($3,400). In addition, there are no software limitations. The pass includes: 3d Max, Cinema 4d, Lightwave, Maya, and XSI (has been recently added to the monthly pass list). Also, alll nodes are at 64-bit operating system capacity.  This makes the Unlimited Pass product an extremely powerful and cost effective solution for clients seeking to render large or on-going projects.

• Original price $3,400, Now only $2,500!
Price cut of 26%!
• No software limitations!
• Machine spec: 3.0GHz Dual Xeon w/ 2GB RAM

For more information on the new pricing option for Unlimited Monthly Pass, please see our

Unlimited Render Rack(Monthly) Pricing Page.

About Rendercore

Founded in Hollywood in 2002, Rendercore offers on-demand, remote rendering services and solutions for the customers from such diversified industries as entertainment, architectural, engineering and industrial design who demand huge computing resources. With over 3Tera Hz computing power, a cutting edge super-computing infrastructure and the industry's first remote rendering software, Rendercore's render farm provides instant on, outsource rendering capacity for users of Maya, 3D Studio Max, Cinema 4D, Lightwave, SoftimageXSI, Viz, Vray, Brazil r/s, Turtle, and Final Render Stage-1 R1.0.

Rendercore's location in downtown Los Angeles is right on the Internet's backbone and has bandwidth connectivity of OC12, enabling clients around the world to work as transparently and effectively half way around the world as they do using internal render engines within their facility.

For more information, please visit:http://www.rendercore.com

   
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