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Rendercore Announces
Support for Autodesk Maya 2008
Rendercore is pleased to announce its immediate
support for Autodesk Maya 2008.
"Create engaging and lifelike digital images, realistic animations, and extraordinary visual effects with Maya 3d modeling, animation, effects and rendering software. Whether you are a film or video artist, game developer, graphic artist, digital publishing professional, or 3d enthusiast, Maya 2008 helps you realize your creative ideas."

Please visit the Maya
Manual for instructions on how to submit your project.
In order to render with Maya 2008, you will need
to download the latest version of the RenMan Client (4.0 available here. For more information about pricing, please visit
our Price Info page.
Award-winning Autodesk® Maya® software is a powerful, integrated 3D modeling, animation and rendering solution that enables leaders in film and television, game development, design visualization, and education to stay ahead of the game. Autodesk Maya 2008 software delivers faster, more efficient tools and workflows for creating the stunning, high-resolution characters, environments, and performances that will populate the games consoles, theater screens, and televisions of the future.

New Features of Autodesk
Maya 2008
Maya 3D Workflows
Maya 2008 maximizes your productivity by simplifying and accelerating time-consuming tasks. Several areas of the software have been optimized to give you improved performance: overall viewport draw and selection, mental ray for Maya processing, Maya Fluid Effects, and more. Character animators will enjoy new levels of flexibility in their skinning and rigging workflows. In addition, working with Maya gives you the widest selection of hardware technologies and operating systems of any 3d package in the entertainment industry. Maya rendering workflow features to streamline common rendering tasks. The addition of containers to the Hypergraph and Hypershade, for example, helps you simplify the display of complex node hierarchies.
mental ray® 3.6
Maya 2008 uses the latest mental ray® 3.6 core, a release that boasts dramatic performance improvements in the translation of polygon meshes and instances for rendering, as well as for IPR (Interactive Photorealistic Rendering) startup. Additionally, particle types previously supported only in the Maya Hardware renderer can now be rendered in mental ray, eliminating the need to combine outputs from multiple renderers.
About Rendercore
Founded in Hollywood in 2002, Rendercore offers on-demand, remote
rendering services and solutions for the customers from such diversified
industries as entertainment, architectural, engineering and industrial
design who demand huge computing resources. With over 3Tera Hz computing
power, a cutting edge super-computing infrastructure and the industry's
first remote rendering software, Rendercore's render farm provides
instant on, outsource rendering capacity for users of Maya, 3D Studio
Max, Cinema 4D, Lightwave, SoftimageXSI, Viz, Vray, Brazil r/s,
Turtle, and Final Render Stage-1.
Rendercore's location in downtown Los Angeles is right on the Internet's
backbone and has bandwidth connectivity of OC12, enabling clients
around the world to work as transparently and effectively half way
around the world as they do using internal render engines within
their facility.
For more information, please visit:http://www.rendercore.com
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