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VRay
1.50.SP1 Now Supported

RENDERCORE, INC. is proud to announce immediate
support for the latest version of the Vray Advanced Renderer. Service
Pack 1 addresses the following key issues:
Bug fixes:
(*) Compatibility issues with 3ds Max 2008;
(*) Restarting spawner on a machine causes clients to crash (when
not rendering);
(*) Crash when rendering renderable splines;
(*) Crash at end of rendering when using VRayDomeCamera;
(*) Crash when rendering VRayLight's with the scanline renderer;
(*) Multi/sub materials with both a refractive and opacity-mapped
materials rendered the refractive materials wrong;
(*) The V-Ray license server did not list the number of engaged/free
licesnes properly in the status web page;
(*) The Panorama Exporter utility did not work properly;
(*) VRayDirt could fall in an infinite cycle when applied on transparent
objects itself;
(*) When used with the -channel option, VRImg2EXR created additional
empty channels in the resulting .exr file;
(*) Inconsistent noise patterns between identical frames in animation;
(*) Crashes under VIZ 2008 when loading scenes with VRayMtl materials
with the "Show map in viewport" button and DirectX viewport
display;
(*) The number of light cache samples taken could be lower than
specified by the light cache Subdivs value;
(*) VRayToon did not work with camera clipping;
(*) VRayLight skylight portal mode with "Simple" checked
used the Max background, rather than the GI environment
(*) VRayLight with multiplier 0.0 now renders as though the light
is turned off (resulting in faster renders in this case);
(*) Reduced memory consumption per connection for the V-Ray license
server;
(*) VRaySun did not produce shadow render elements (VRayShadow,
VRayMatteShadow etc) render elements;
(*) The 3ds Max Composite material could produce incorrect alpha
when used with transparent VRayMtl materials;
(*) Slow rendering of objects with alpha contribution less than
or equal to 0.0;
(*) Distributed rendering though BackBurner was not working properly;
(*) VRaySky could produce negative colors when the sun is below
the horizon;
(*) The raw lighting render elements did not respect opacity mapping;
(*) The V-Ray scene converter does not disable maps in the VRayMtl
materials when no map assigned in the original
(*) Objects not visible to GI blocked caustics;
(*) Dark edges on glossy materials with VRayEdgesTex as bump map;
(*) Irradiance map samples were not distributed correctly if the
"Don't affect colors" option for Color mapping was on;
(*) VRayWrapperMtl did not work inside a VRayBlendMtl material;
Modified features:
(*) If registered as a service, the V-Ray license server will be
restarted automatically if it closes unexpectedly;
(*) VRayMtl has texture maps for anisotropy and anisotropy orientation;
(*) The "Clamp output" option now always affects the image,
regardless of the "Don't affect colors" option
(*) VRayProxy has a Scale parameter that allows it to work with
the "Rescale World Units" utility;
(*) Schlick sampling is now the only path sampler supported by V-Ray;
(*) More reliable communication between V-Ray and the V-Ray license
server;
(*) Added "Taper" parameter to VRayFur;
(*) VRayCompTex can now be used as a bump map;
(*) Color mapping will not affect background seen on matte objects
if "Affect background" option is off;
All jobs submitted using 3ds Max 9 and Vray will
automatically use the newly supported Vray 1.50.SP1.
About Rendercore
Founded in Hollywood in 2002, Rendercore offers
on-demand, remote rendering services and solutions for the customers
from such diversified industries as entertainment, architectural,
engineering and industrial design who demand huge computing resources.
With over 3Tera Hz computing power, a cutting edge super-computing
infrastructure and the industry's first remote rendering software,
Rendercore's render farm provides instant on, outsource rendering
capacity for users of Maya, 3D Studio Max, Cinema 4D, Lightwave,
SoftimageXSI, Viz, Vray, Brazil r/s, and Final Render Stage-1.
Rendercore's location in downtown Los Angeles is
right on the Internet's backbone and has bandwidth connectivity
of OC12, enabling clients around the world to work as transparently
and effectively half way around the world as they do using internal
render engines within their facility.
For more information, please visit:http://www.rendercore.com
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