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Subject Rendercore Now Supports Maya 8.5
Date 2/20/2007
RenderCore NewsLetter
Member Newsletter Edition 113- February 20th, 2007 info@rendercore.com
Rendercore Now Supports Maya 8.5  
 

Rendercore Announces Support for Autodesk Maya 8.5

Rendercore is pleased to announce its immediate support for Autodesk Maya 8.5.

Please visit the Maya Manual for instructions on how to submit your project.

In order to render with Maya 8.5, you will need to download the latest version of the RenMan Client (3.2 available here.  For more information about pricing, please visit our Price Info page.

"Create engaging and lifelike digital images, realistic animations, and extraordinary visual effects with Autodesk® Maya® 3D modeling, animation, and rendering software. Whether you are a film or video artist, game developer, graphic artist, design visualization professional, or 3D enthusiast, Autodesk Maya 8.5 helps you realize your creative ideas."

New Features of Autodesk Maya 8.5:

Expanded Platform Support
Maya 8.5 software gives you more platform options. Maya is the only full-function 3D animation software to run on 32-bit Windows®, Linux®, and Mac OS® X and 64-bit Windows and Linux. As of Maya 8.5, Intel®-based Macintosh® computer support is provided as a Universal binary – so you can use 32-bit Maya software on either the PowerPC®- or Intel-based Macintosh computers.

mental ray Workflow
New and reorganized render attributes make the mental ray for Maya render settings significantly more intuitive. Likewise, in the Render Option and Batch Render Option editors you can now configure mental ray to automatically determine, at the start of each render, the optimal memory limit, tile size, or number of threads. New with the release of Maya 8.5, high dynamic range (HDR) images can be generated from the mental ray batch bake option, the Transfer Map feature, or the texture bakeSet node.

mental ray Shaders
Realizing physically accurate outdoor environments has become significantly easier with the release of Maya 8.5. New physical sun and physical sky shaders help you create photorealistic skies based on the position of the sun—all with the power of mental ray® software’s highly acclaimed, physically based rendering engine. Plus, new architectural and design shaders make it easier to create such effects as waxy floors, frosted glass, clay, and sand-blasted metals.

About Rendercore

Founded in Hollywood in 2002, Rendercore offers on-demand, remote rendering services and solutions for the customers from such diversified industries as entertainment, architectural, engineering and industrial design who demand huge computing resources. With over 3Tera Hz computing power, a cutting edge super-computing infrastructure and the industry's first remote rendering software, Rendercore's render farm provides instant on, outsource rendering capacity for users of Maya, 3D Studio Max, Cinema 4D, Lightwave, SoftimageXSI, Viz, Vray, Brazil r/s, Turtle, and Final Render Stage-1.

Rendercore's location in downtown Los Angeles is right on the Internet's backbone and has bandwidth connectivity of OC12, enabling clients around the world to work as transparently and effectively half way around the world as they do using internal render engines within their facility.

For more information, please visit:http://www.rendercore.com

   
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