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Rendercore Announces
Support for Autodesk Maya 8.5
Rendercore is pleased to announce its immediate
support for Autodesk Maya 8.5.

Please visit the Maya
Manual for instructions on how to submit your project.
In order to render with Maya 8.5, you will need
to download the latest version of the RenMan Client (3.2 available
here. For more information about pricing, please visit
our
Price Info page.
"Create engaging and lifelike digital images,
realistic animations, and extraordinary visual effects with Autodesk®
Maya® 3D modeling, animation, and rendering software. Whether
you are a film or video artist, game developer, graphic artist,
design visualization professional, or 3D enthusiast, Autodesk Maya
8.5 helps you realize your creative ideas."
New Features of Autodesk
Maya 8.5:
Expanded Platform Support
Maya 8.5 software gives you more platform options. Maya is the only
full-function 3D animation software to run on 32-bit Windows®,
Linux®, and Mac OS® X and 64-bit Windows and Linux. As of
Maya 8.5, Intel®-based Macintosh® computer support is provided
as a Universal binary – so you can use 32-bit Maya software
on either the PowerPC®- or Intel-based Macintosh computers.
mental ray Workflow
New and reorganized render attributes make the mental ray for Maya
render settings significantly more intuitive. Likewise, in the Render
Option and Batch Render Option editors you can now configure mental
ray to automatically determine, at the start of each render, the
optimal memory limit, tile size, or number of threads. New with
the release of Maya 8.5, high dynamic range (HDR) images can be
generated from the mental ray batch bake option, the Transfer Map
feature, or the texture bakeSet node.
mental ray Shaders
Realizing physically accurate outdoor environments has become significantly
easier with the release of Maya 8.5. New physical sun and physical
sky shaders help you create photorealistic skies based on the position
of the sun—all with the power of mental ray® software’s
highly acclaimed, physically based rendering engine. Plus, new architectural
and design shaders make it easier to create such effects as waxy
floors, frosted glass, clay, and sand-blasted metals.
About Rendercore
Founded in Hollywood in 2002, Rendercore offers on-demand, remote
rendering services and solutions for the customers from such diversified
industries as entertainment, architectural, engineering and industrial
design who demand huge computing resources. With over 3Tera Hz computing
power, a cutting edge super-computing infrastructure and the industry's
first remote rendering software, Rendercore's render farm provides
instant on, outsource rendering capacity for users of Maya, 3D Studio
Max, Cinema 4D, Lightwave, SoftimageXSI, Viz, Vray, Brazil r/s,
Turtle, and Final Render Stage-1.
Rendercore's location in downtown Los Angeles is right on the Internet's
backbone and has bandwidth connectivity of OC12, enabling clients
around the world to work as transparently and effectively half way
around the world as they do using internal render engines within
their facility.
For more information, please visit:http://www.rendercore.com
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