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Subject we now support 3DS Max Split Frame Renders with Brazil or MentalRay
Date 8/7/2006
Maya 8 Now Supported:  
 

Rendercore is pleased to announce we now support Maya 8!

Rendercore, a leader in remote rendering solutions, is proud to announce that we now support the highly requested newest release from Autodesk; Maya 8.0. Maya 8 which now offers 64-bit support has optimized its multithreading and algorithmic capabilities to allow artists to work with incrasingly complex data sets. Other major advancements include enhancements to the API and to the FBX file exchange technology to allow for a more seemless transition between various 3D applications.

To render using Maya 8.0 with Rendercore you must download our latest version of our Renman software. Please download the updated program, version 2.78, here.

May 8 Featurs from the Autodesk Press Release:

  • 64-bit support for Windows and Linux
  • Scalable multithreading to improve performance on multiprocessor systems
  • Ability to override viewports with a user-defined renderer, such as a game engine
  • Optimized mental ray 3.5 core for superior rendering performance and memory usage
  • Polygon Bridge and Transfer Polygon Attributes
  • Support for high dynamic range (HDR) and floating-point images
  • Support for interactive viewing of native and custom mental ray shaders
  • Improved Autodesk FBX plug-in to provide tighter integration between Maya and applications such as 3ds Max and MotionBuilder
  • Interchangeable geometry cache between Maya and 3ds Max, allowing for the exchange of complex data between the two packages
  • Export of render layers to Autodesk Toxik software’s database

For a complete list of new features in Maya 8, please visit www.autodesk.com/maya

For more information about all of pricing click here.

For more information on how to submit your job using Maya 8 please check our online manual here.

   
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