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Subject Rendercore is pleased to announce we now support 3DS Max Split Frame Renders with Scanline or Vray
Date 8/1/2006
Member Newsletter Edition 102 - August 1, 2006 info@rendercore.com
3DS Max Distributed Renders:  
 

Rendercore is pleased to announce we now support 3DS Max Split Frame Renders with Scanline or Vray

Distributed Renders allow a single frame to be rendered on up to twenty of our dual 3GHz Xeon machines. This is optimal for high resolution images such as those used for architectural renderings or for commercial posters. This method of rendering allows the user to dramatically shorten their overall render time by having up to fourty cpus contribute to a single frame.

Rendercore, a leader in remote rendering solutions, has achieved this by utilizing the Distributed Render setting for Vray and Autodesk's Backburner for Scanline. We are pleased to bring this valuable and highly requested rendering solution to our customers.

   
VRay Distributed Rendering:  
 

VRay Distributed Renders

When rendering a single frame over a network of machines, Vray uses its Distributed Render setting to divide the frame into regions or "buckets" which are then sent to each node. The individual nodes use their processing power to render the assigned buckets. That information is sent back to the Render Server which creates the final frame. This results in the quickest possible render time for the client.

This is a manual render and can not be submitted using the Renman client. Rendercore will set up the Distributed Render settings in your scene, assign a render server and render clients, run your render on 20 machines and contact you when your render is complete. Please see our instructions below for how to render your scene using VRay distributed rendering.

For more information on how to submit your render using Vray's Distributed Render setting click here.

   
Scanline Split Frame Rendering:  
 

Scanline Split Frame Renders

Scanline uses the net renderer Backburner to render high res images over a number of render clients. Backburner uses the Split Scan Lines function to render a frame in two steps. First it splits the frame into strips which are sent to each of the render clients. Then it gathers and stiches these strips together resulting in the finished frame.

This is a manual render and can not be submitted using the Renman client. Rendercore will set up all of Backburner's settings for your scene, run your render on 20 machines and contact you when your render is complete. Please see our instructions below for how to render your scene using Scanline Split frame rendering.

For more information on how to submit your render using Scanline with Backburner click here.

   
How To Use:  
 

To use this new feature with either Renderer follow these simple steps:

  1. Save your scene with the render settings you wish to use
  2. Archive your scene file
    • In 3DS Max select File>Archive>Archive
    • This will automatically collect all scene files, texture maps, and assets into one ZIP file
  3. Upload your scene file and project directory to our server using any ftp client
  4. Email or call rendercore with the following information:
    • The file format for your output
    • The resolution
    • The frame number you want rendered
    • The version of 3DS Max you are using and the renderer you wish to use
    • Any plugins you are using
    • Whether or not you are using render layers
  5. RenderCore will start your render for you and notify you when it is complete

This manual may change in the future. For updates please visit our online manual here.

For more information about split frame pricing click here.

   
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